X-Starminator


Specification
· Space Shooter School Project at The Game Assembly
· Project Group: Ghost Ocean
· Team Size: 4 Programmers, 5 Artists, 2 Level Designers, 2 Technical Artists
· Development Duration: 10 weeks half-time
· Engine: In-House 3D Engine
· Voted “Best Space Shooter” 2014 by The Game Assembly Students

My Contribution
· Balancing of all Enemies through XML
· Balancing of all Weapons and Projectiles through XML
· Tweaking and Balancing of A.I. Behaviour through XML
· Placing of all Triggers, Events and Enemies in all Levels
· Layout and Prop Placement for Level 01
· Layout and Prop Placement for Level 02
· Layout and Prop Placement for Level 04
· Tweaking of Player Movement / Controls through XML
· Music Selection
· Minor Sound Effects
· Trailer
· Planning of Game Play and Features
· Planning of Overall Story
· Extensive Play Testing and Bug Hunting

Tools
· XML
· Notepad++
· In-House Level Editor
· Autodesk Maya
· Google Docs
· Adobe Photoshop

 

Screenshots