· Real Time Strategy Project at The Game Assembly
· Project Group: Ghost Ocean
· Team Size: 4 Programmers, 5 Artists, 2 Level Designers, 2 Technical Artists
· Development Duration: 10 weeks half-time
· Engine: In-House 3D Engine
· Voted “Best RTS” 2015 by The Game Assembly Students

My Contribution
· Balancing of all Units through XML
· Tweaking of Movement and Attack speed for Units through XML
· Tweaking and Balancing of A.I. Behaviour through XML
· Basic Layout for the Main Level
· Basic Layout for the navmesh in the Main Level
· Basic Heightmap for the Main Level
· Minor prop dressing for the Main Level
· Implemented all Texts in the Tutorial
· Music Selection
· Writing Dialogues
· Recording all Dialogues
· Minor Sound Effects
· Planning of Game Play and Features
· Extensive Play Testing and Bug Hunting

· Notepad++
· Custom Level Editor in Unity 3D
· Autodesk Maya
· Google Docs
· Adobe Photoshop