Anima

Specification
· Turn Based Strategy School Project at The Game Assembly
· Team Size: 4 Programmers, 4 Artists, 3 Level Designers
· Development Duration: 8 weeks half-time
· Engine: HGE

My Contribution
· Balancing of all Enemies through XML
· Balancing of all Items and Equipments through XML
· Layout for Level 00 (Tutorial), Prop and Enemy Placement
· Layout for Level 03, Prop and Enemy Placement
· Layout for Level 05, Prop and Enemy Placement
· Layout for Level 06 (Boss Level), Prop and Enemy Placement
· Sound Effects editing using Audacity
· Music Selection
· Basic Descriptions of all Items and Equipments
· Early Mock-Ups using Tiled Map Editor

Tools
· In-House Level Editor
· XML
· Notepad++
· Audacity: Free Audio Editor and Recorder
· Tiled Map Editor
· Google Docs

 

Screenshots