Twice And For All



Specification
· Shoot ’em Up School Project at The Game Assembly
· Team Size: 5 Programmers, 5 Artists, 2 Level Designers
· Development Duration: 8 weeks half-time
· Engine: HGE
· Voted “Second Best Shoot ’em Up” 2014 by The Game Assembly Students

My Contribution
· Tutorial Level Layout, Triggers, Events and Enemy Placement
· Sci-Fi Level Layout, Triggers, Events and Enemy Placement
· Jungle Level Layout, Triggers, Events and Enemy Placement
· Boss Level Layout and Enemy Placement
· Balancing of all Enemies through XML
· Balancing of all Weapons through XML
· Balancing and Tweaking of all Projectiles through XML
· Tweaking of all Hit Boxes through XML
· Planning of Boss Behaviour and Boss Level Layout
· Early Mock-ups using Photoshop
· Trailer

Tools
· XML
· NotePad++
· Tiled Map Editor
· Google Docs
· Adobe Photoshop

 

Screenshots